Re: Dig Dug memory map

From: Rodger Boots <rlboots_at_cedar-rapids.net>
Date: Sun Nov 17 2002 - 04:16:41 EST

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David Shoemaker wrote:<br>
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  <div><font face="Arial" size="2">Anyone know just where the background
(dirt) hides in the memory map?&nbsp; I am working on a board with double chars
in the foreground and am wanting to clear the screen to try and figure out
where the oddities are coming from.&nbsp; But I am not able to find the right
memory range to wipe the dirt.</font></div>
 
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  <div><font face="Arial" size="2">Of course I just had a thought.&nbsp; Is the
dirt a constant that gets painted over with chars?&nbsp; Which would mean it
comes out of rom as a static picture.&nbsp; Anyone?</font></div>
 
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  <div><font face="Arial" size="2">David</font></div>
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<br>
I would think the dirt would be the "playfield" which is shown when MOBJ0-MOBJ3
are all high. &nbsp;The playfield RAM is from 8000 to 87FF.<br>
<br>
But you probably knew that, and I've never had to work on one so that's about
as much help as I'm likely to be.<br>
<br>
What exactly do you mean by "double characters"? &nbsp;Sounds like an address
line not toggling.<br>
<br>
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Received on Sun Nov 17 09:32:47 2002

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