Keep in mind the sound amplifier was on the monitor, and so is a volume
control. You can take a separate amplifier and connect it to the sound
card to bypass the monitor amplifier.
Lines like sound 1, sound 2,etc are for individual non-synthesized sounds.
There is also a small databus and handshake signals to a 8035 processor on
the sound card for synthesized sounds/music.
On May 18, 2012 1:56 PM, "Kevin Moore" <talon.k@gmail.com> wrote:
> Well that takes care of the schematics. There are several versions of the
> Radar Scope, so I just had to match components with locations to find the
> right one.
>
> My next problem is I'm missing sounds :( All the sounds are labeled as
> Sound0 Sound1 where I'm looking for Jump, Walk etc.. :) So this provides a
> new challenge..
>
> Silly Japanese.
>
> Thanks for pointing me to the correct location John.
>
> Kevin
>
>
> On Fri, May 18, 2012 at 11:42 AM, John Robertson <pinball@telus.net>wrote:
>
>> Kevin Moore wrote:
>>
>>> Looking for the TKG3 4 board stack DK schematics. Seem to be a hard one
>>> to locate.
>>>
>>> Thanks,
>>> Kevin
>>>
>>> One word "Radarscope".
>>
>> Nintendo reprogrammed the game to become Donkey Kongwhen Radascope bombed
>> out.
>>
>> If you can't find those schematics I can scan my copy of Radarscope but
>> I'm pretty sure you can find it on:
>>
>> http://archive.org/details/**radarscopeschematics<http://archive.org/details/radarscopeschematics>
>>
>> http://www.cityofberwyn.com/**schematics/<http://www.cityofberwyn.com/schematics/>
>>
>> and others...
>>
>> John :-#)#
>>
>> --
>> John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call
>> (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, VideoGames)
>> www.flippers.com "Old pinballers never die, they just
>> flip out"
>>
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>>
>
>
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Received on Fri May 18 18:05:01 2012
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