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Maybe not a crack wiz (not sure if I like that image ;-) but have fixed a
few in my time...<br><br>
At 08:00 PM 29/09/2003 -0400, James Bright wrote:<br><br>
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<font face="arial" size=2>If I remember correctly, John is a crack wiz
with Ping boards (Am I right? Memory is vague on this one). Figure Id try
something a little different in the mean time and look at a couple of
non-CPU based boards
</font><font face="wingdings" size=2>J</font><font face="arial" size=2>
Ive got the schems (no manual), so wanted to ask a few general questions.
Ive included the pinout that I have below for reference. I believe it to
be the correct one. <br>
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<font face="arial" size=2>1) Im guessing that I can just drive the board
off of +5 and gnd and ignore the xformer. Looking at the schems (they are
*<b>very</b>* fuzzy in the version Im looking at), that looks to be it.
Guess Im half thinking aloud here&<br>
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Yes, they generally all ran off ordinary +5VDC - took about 3amps
AIR.<br><br>
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<blockquote type=cite class=cite cite><font face="arial" size=2>2)
Monitor. I see a composite sync line on the schems, but note explicitly
documented in the wire diagram. But Im guessing that you can just pick a
color (or tie all three together) and just run it into a normal monitor.
<br>
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These games were usually B&W composite. Look for the VIDEO line,
ground being the other. Unshielded twisted pair ran up to the
Motorola/Wells Gardner/Ball Brothers monitor.<br><br>
<blockquote type=cite class=cite cite><font face="arial" size=2> <br>
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<font face="arial" size=2>3) Antenna? FCC regulation or something?
Interesting. <br>
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ANT was for forcing a reset on the board if someone tried to zap it for a
free play...it was a piece of wire about 18" long and if it picked
up a spike would clear the TTL registers.<br><br>
<br>
<blockquote type=cite class=cite cite><font face="arial" size=2> <br>
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<font face="arial" size=2>4) Any other gotchas? I was going to start
playing around with it tonight during MNF. I do have a Pong on hand right
now, so I can also peek inside. Just much easier to run the thing on my
bench.<br>
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<font face="arial" size=2></font></blockquote><br>
You can follow the image through the board if you make a Video Probe -
essentially a wire probe with a resistor (something like 10k) in series
and tied to the video input of the monitor. You can then visually trace
the ball, paddles, and clock circuits - <b><i><u>The Book</u></i></b> by
ATARI is great for this information - was up on Spies but I can email you
a PDF of it.<br><br>
Paddles were usually 10K pots wired across the +5/ground so the wiper
would go from around 4V to around 1V - this was fed into a 555 that would
change it's output pulse length in accordance.<br><br>
John :-#)#<br>
<blockquote type=cite class=cite cite><font face="arial" size=2> <br>
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<font face="arial" size=2>Pinout<br>
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<font face="arial" size=2> <br>
</font><br>
<font size=1> 1 transformer<br>
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<font size=1> 2 <br>
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<font size=1> 3<br>
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<font size=1> 4 transformer<br>
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<font size=1> 5<br>
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<font size=1> 6 transformer<br>
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<font size=1> 7<br>
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<font size=1> 8 +5<br>
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<font size=1> 9 +5<br>
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<font size=1>10 Coin NO<br>
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<font size=1>11 <br>
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<font size=1>12 Coin NC<br>
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<font size=1>13<br>
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<font size=1>14 Paddle 1<br>
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<font size=1>15 Ant (wtf???)<br>
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<font size=1>16 Sound<br>
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<font size=1>17<br>
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<font size=1>18 Paddle 2<br>
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<font size=1>19<br>
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<font size=1>20 Video <br>
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<font size=1>21<br>
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<font size=1>22 Gnd<br>
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<font face="Times New Roman, Times" size=2>--James Bright<br>
<a href="http://www.quarterarcade.com/" eudora="autourl">www.QuarterArcade.com</a><br>
Restored </font>Arcade Games for your Home <br>
<br>
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Received on Mon Sep 29 19:37:00 2003
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