Outrun is a pig, and i have not recently tried to work it all out, it has a
dynamic memory map.
You ned to plug the memory mapper with a bunch of values to put the ram/rom
in the releavant memory locations. I messed around with this, but i still
couldn't get it to play ball and gave up...
However, for other 68k games, 8bit rom and ram interleaving in 16bit designs
is no problem at all with the 'Step' command on the 9100, i've not used a
9010, but it doesn't sound like it does stepping.
Remember Space invaders is Interleaved ram, apply those principles on 16bit
hardware for success ;)
-- Andrew Welburn http://www.andys-arcade.com > > Andrew Welburn wrote: >> And this is why i love my Fluke 9100A ;-) >> >> mwuhahahhahah >> -- >> Andrew Welburn >> http://www.andys-arcade.com > > So, the 9100A (with the programming option) is that much better than the > 9010? Eh? > > I have three of them parked, and was looking into solid state drives to > replace the (potentially) dying SCSI ones...maybe the time is now to look > at those beasties again! > > John :-#)# _______________________________________________ Techtoolslist mailing list Techtoolslist@flippers.com http://seven.pairlist.net/mailman/listinfo/techtoolslist FTP site is: ftp://ftp.flippers.com/TTL/TestEquipment Archive site: http://seven.pairlist.net/pipermail/techtoolslist/Received on Thu Jun 10 03:36:37 2010
This archive was generated by hypermail 2.1.8 : Thu Jun 10 2010 - 15:50:01 EDT