Re: Multigame update!

From: Ray Ghanbari <ray_at_mayo.edu>
Date: Tue Jun 03 1997 - 09:54:23 EDT

You wrote:
> >> 4) Provides quadrature outputs from SF/Elim rotate buttons. (So the rotate
> >> buttons on Space Fury and Eliminator can be used instead of the spinner
> >> knob.)
> >
> >Optional right? (So you can use an encoder wheel if you have one)
>
> Right. This was for Space Fury/Eliminator people that want to try
> Zektor/ST/TS but don't want to switch control panels and/or don't have a
> spinner knob around.

Couple other items that would be helpful:

The option of using a Tempest style encoder wheel and getting the right "feel"
(pulses/revolution). These are not only easier to find than the Sega ones
(you can sub trakballs, worst case) but it would make things easier for a
universal vector setup.

A buffer on the coin input that automatically generates the right timing on
the normally open/normally closed lines (fits in well with the next item)

Standardization on the equivalent of a JAMMA pinout for vector games, with the
appropriate mapping on the multigame board. You would presumably use the same
pinout for your new vector system Clay.

Ray
Received on Tue Jun 3 07:04:10 1997

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