Here are all 64 states for the omega race encoder.
* state 1 = 00 state 2 = 04 state 3 = 14 state 4 = 10
* state 1 = 18 state 2 = 1c state 3 = 5c state 4 = 58
* state 1 = 50 state 2 = 54 state 3 = 44 state 4 = 40
* state 1 = 48 state 2 = 4c state 3 = 6c state 4 = 68
* state 1 = 60 state 2 = 64 state 3 = 74 state 4 = 70
* state 1 = 78 state 2 = 7c state 3 = fc state 4 = f8
* state 1 = f0 state 2 = f4 state 3 = e4 state 4 = e0
* state 1 = e8 state 2 = ec state 3 = cc state 4 = c8
* state 1 = c0 state 2 = c4 state 3 = d4 state 4 = d0
* state 1 = d8 state 2 = dc state 3 = 9c state 4 = 98
* state 1 = 90 state 2 = 94 state 3 = 84 state 4 = 80
* state 1 = 88 state 2 = 8c state 3 = ac state 4 = a8
* state 1 = a0 state 2 = a4 state 3 = b4 state 4 = b0
* state 1 = b8 state 2 = bc state 3 = 3c state 4 = 38
* state 1 = 30 state 2 = 34 state 3 = 24 state 4 = 20
* state 1 = 28 state 2 = 2c state 3 = 0c state 4 = 08
this is from the EPROM in Bryan Edewaard's encoder description.
the format for this is just right for a simulation (he stored the
last state in the low two bits which are not used in the input
port for spinner 1 in the game)
shift it two bits to the right for the actual 6 bit encoder value
this is the table for the quadrature pattern 00,10,11,01 which
is clockwise rotation.
Received on Thu Jul 24 09:05:51 1997
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