Re: sega I/O

From: Clay Cowgill <clay_at_supra.com>
Date: Wed Oct 08 1997 - 17:02:08 EDT

>Did I send you the sources to my simulator, Clay?
>It's really simple to add code to it to print out every
>occurance of an I/O access into the debug window.
>That was the way that I figured out what I/O locations
>were hit to verify the information in my programming
>reference.

Uhhh, no. I don't think you did. That'd be handy for some other stuff
actually. Can I build it with CodeWarrior 9 or 10? (I think that's the
latest Mac stuff I have...)

As is, I just used a disassembly and searched the whole thing for
occurrances of stuff like DB F8 (the DB could be wrong, I don't recall--
it's just the hex equivalent of "IN A,"). I can always just go look for
the opcode for IN A,(C)...

Source would be handy though if you want to throw it my way. In particular
I'd like to see if there are any RAM locations that aren't used (and
common) between the games... :-)

-Clay

Clayton N. Cowgill Engineering Manager
_______________________________________________________________________
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Received on Wed Oct 8 13:01:23 1997

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