Reply to the various questions:
1) We will have a web site soon...now that the graphics ROMs are frozen the
artists are working on it. Finishing the game was more important, and if
we had extra money we'd hire more engineers instead of getting someone to
make a website for us.
2) The basic gameplay hasn't changed much since AMOA but the frame-rate is
nearly doubled (!!!), in addition to the monsters being much more
interesting, the play being tighter, music happening, bonus waves, lots of
graphical flash...the devil is in the details.
3) If it tests well you'll see it in Wyoming and lots of other places. >:-)
4) If you miss games with LOTS of stuff happening you will like Armageddon.
The closest analogy I can come up with is sort of a two-player competitive
Robotron crossed with Missile Command, and that analogy breaks down quickly
under stress. It's possible to get 50-60 monsters running around at once
if you try hard enough.
5) It's based loosely on the Magic: the Gathering license, if you care.
6) It has a tally screen at the end of each round. Retro-junkies rejoice.
// grigs
Received on Fri Jan 30 22:37:33 1998
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