RE: Cinematronics multigame?

From: Ozdemir, Steve <steve.ozdemir_at_plpt.com>
Date: Fri Mar 13 1998 - 14:48:15 EST

G'day folks,

Sean Riddle was working on a universal control panel (and was Paul or
Zonn looking into patches?), but I don't think Sean got far. I've
always been interested in a universal control panel. I'm looking taking
all the "button games from Cinematronics" and using an EPROM approach to
translate the buttons to a Rip Off control panel (where I'll need to rig
something for the Space Wars selection pad).

I'd like to get Space Wars, Barrier, Rip Off, Star Castle, War of the
Worlds, Armor Attack and Solar Quest all squeezed into a Rip Off control
panel. I'd like to include Sundance but this would be tough given the
control panel layout. And between Sundance's specialized monitor and
the low chance of locating (or remanufacturing) a spare Sundance sound
board, I just can't convince myself to include Sundance and raise the
game count past 8. (The only reason I included Barrier is that I think
the sound board can be remanufactured...the layout of the Barrier
control panel is going to be a problem.)

I already have a Warrior with Star Hawk, since they share the same
joysticks (and no I haven't carved the Warrior control panel up for the
three speed buttons on Star Hawk). Maybe this is where I should put
Barrier since I think it would do well with joystick controls? Tail
Gunner and Speed Freak just aren't good candidates given the analog pots
and special wiring for these controls.

Did I miss any Cinematronics/Vectorbeam games? I thought there were 14
games known to exist??

               Steven S Ozdemir
               sso@plpt.com (my company renamed itself in Feb)
               sso@dsc.com (good for a few more months)
               ozdemir@xenon.stanford.edu (permanent...weekly)

ps - Wish I could get Joe interested in just reproducing the Space Wars
and Barrier sound boards. Low component counts and simpler designs.
I'd hope that means they'd be easier and just the perfect candidates for
projects to practice on before taking on the more challenging "Universal
Cinematronics Sound Board" project.

But hey, if Clay is getting interested in this area, maybe reproducing
Space Wars or Barrier sound boards is the simple project he's looking
for? (You think if I drag Zonn into this by suggesting that
"Remanufacturing sound boards just goes over Zonn's head", then there'd
be some rapid progress? 8^) 8^) 8^) Nothing like some competition
among our best and brightest, eh?)

>----------
>From: Clay Cowgill[SMTP:ClayC@diamondmm.com]
>Sent: Friday, March 13, 1998 10:23 AM
>To: 'vectorlist@spies.com'
>Cc: Clay Cowgill
>Subject: Cinematronics multigame?
>
>Wasn't there someone here working on a Cinematronics Multigame?
>
>I seem to recall some discussion about patching the existing games to
>use a single "multigame" control panel (and I think Joe was tinkering
>with the sound stuff?) I was going to take a look at a Cinemat->Wells
>Gardner monitor adapter based on the stuff Al found...
>
>Anyone working on this? Just curious since I have a (mostly) working
>Cinematronics platform now... (thanks, Bill!)
>
>-Clay
>
>Clayton N. Cowgill Engineering Manager
>-------------------------------------------------
>/\ Diamond Multimedia System, Inc.
>\/ Communications Division
>
Received on Fri Mar 13 11:47:23 1998

This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:31:50 EDT