In message "Cinematronics multigame?", ClayC@diamondmm.com writes:
> Hmmm. Maybe Zonn will want to kick it loose. Paul too? I did pretty
> well with the Sega stuff by using MAME for testing (since it runs on the
> same machine I had my development tools on), but having source on Al's
> emulator and being able to hack "custom" debug routines for whatever I
> was working on really helped!
Any interest from the keepers of the code?
> > I've patched several games to use a unified control panel, as well
> > as using the same dip switch settings. I used Rip Off and Armor
> > Attack as the model.
> >
> Hey! That's what I like to hear! Not to disappoint Ray, but I think
> whoever said that Star Castle and Armor Attack were probably the best
> "candidates" probably had it right. And if Mark's already got a good
> bit of the work done...
I think Rip Off (or Armor Attack) is definitely the way to go.
I originally patched the games to use a Rip Off control panel,
but ended up selling my Rip Off (to Joe I think). Then I got an
Armor Attack, so I rewrote the patches for it. Both work great.
When I ran Star Castle on the RO CP I was trying to decide whether
to use the left of right set of controls, then Mike (Schulz) came
up with the idea of using half of each. Now you can stand in the
center of the game and it plays great. P1/P2 start is of course
in the middle.
> > > (and I think Joe was tinkering with the sound stuff?)
> >
> > I also have a universal DSP based sound card, but the highest priority
> > is on getting a decent menu running.
> >
> What are you using? If it's fairly cheap and available I might try to
> talk you into letting me leech the design to use with the Sega stuff...
Probably the cheapest and most widely available DSP, I'm using the good
old 320 (C50 if I recall).
Cheers,
Mark
Received on Fri Mar 13 15:29:15 1998
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