> I've noticed the crappy vectors on asteroids too. Makes me wonder why
> anyone
> want's to make a DVG at all when a couple analog switches, resistors,
> and
> caps will make a perfectly good AVG that could even use serial DACs.
> Of course you'd want Cinematronics-style AVG since emulated Atari
> games
> could use it, but emulated Cinegames may have bad stability problems
> if
> you tried to use the Atari AVG (Atari AVG requires you to go to 0,0
> every
> so often or the integrator error will accumulate - Cinegames don't).
>
The AVG is kinda neat I must admit. Zonn will argue that the endpoints
of lines don't match up exactly. ;-) My original idea was to use a PIC
microcontroller as the vector-generator state-machine and have it
control the timing and control signals for an Atari-like AVG. BUT...
the alure of being able to do pin-cushion correction and complex curves
in DSP software has its appeal too. Plus, I can work on DSP stuff at
work and have it be pretty job related. ;-)
> Just me yappin'
>
> BTW, anyone tried the menu program yet (yes, I'm impatient :)
>
I put it on floppy last night and forgot the disk in my machine when I
left. :-( I made sure I have it with me now though. I'll try to fire
it up tonight!
-Clay
Received on Wed Mar 25 15:23:54 1998
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