> That *does* work, but I'm under the impression it's a little
> "unpredictable". If you have the color guns turned on and the beam
> sitting at one point (A), then "jump" the beam to another point (B), the
> beam will deflect to the new point as fast as the deflection amps allow
> it. (slew rate) Couple gotcha's:
> 1) the settling of the deflection amps can make the line "squiggly" at
> the end
Probably not, but the slowing down will cause increased brightness
at the end. That's why Cinematronics targets a point way beyond the
real end of the vector and then stops - the speed is more constant
if you only draw for a portion of the charging time.
> 2) the line might not travel in a completely straight line (a short
> vertical deflection will reach "point B" faster than the long horizontal
> deflection, so your "line" will be "L" shaped)
That'll only happen if the R/C constant for X & Y are different. Remember,
an RC circuit will reach the half-way point in a fixed amount of time, so
if X and Y have the same RC constant they will both reach 1/2 way to the
destination at the same time (also 1/4 of the way and any other fraction).
That's why the components are high tollerance, any variation will cause
curved vectors and the L shape clay speaks of. This combined with the
critical timing of turning the beam off (cinematronics) is probably why
Zonn can't get the vectors to line up perfectly.
-- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H.Received on Thu Mar 26 06:43:54 1998
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