Hey Everyone,
Guess I should contribute something none-Hummer related today. ;-)
I fired up Paul's new menu code with the following results:
1) Hey! There's a screen full of text! *yay!*
2) Hey! It looks like my first try with the Sega Menu system! ;-)
*Hmmmmm*
It doesn't look like there's enough time for the beam to make it to the
starting characters.
a) The first asterisk in "* CINEMATROICS *" is still deformed-- the
second one looks fine.
b) the first character of each line of text is missing its first
segment:
"S" in "SELECT" (bottom of "S" gone)
"A" in "ARMOR ATTACK" (left edge of "A" gone)
"M" in "MULTIGAME" (left edge of "M" gone)
(Actually, "gone" is a bit of a misnomer. It's more like "splattered
all over the left side of the screen in some form of 'beam on before I
get there' roadkill". :-)
On the SegaMultigame I took the easy way out at first and just plotted a
"space" before each line of text (don't care if the "space" is deformed
since it's invisible). That took vector time that I needed though, so I
ended up changing the draw order around and made a couple smaller jumps
instead.
Looks good so far though! Good going, Paul!
-Clay
Received on Fri Mar 27 14:49:18 1998
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