Once upon a time, Clay Cowgill wrote:
>
> The more I work on these multigame projects the more I wonder if I
> should just make a general-purpose control mapper? Something that takes
> N inputs on one side and can under program control route any input to
> any "output" on the other side. Have a few "select" lines that choose a
> particular program.
Hmm, I've been thinking of the same thing (implemented in solder,
rather than silicon :) for test-playing. I often find myself
plugging vertical games into a testbench with a horizontally-
mounted monitor.
I've noticed that the "switching" required to map the four directions
of a joystick to the four directions of a stick rotated 90 degrees is
basically the same thing as you'd need to do with a trackball at either
90 degrees or 45 degrees.
A little gadget you could stick between a control panel and the rest
of a wiring harness would be handy for generic usage, but including
such a gadget in software for a multigame would be way cool.
(On a tangent to the "Run Lunar Lander on Asteroids" thread - as cool
as it sounds, keep in mind that if you carry the logic too far, you end
up with a 500-game "software-switchable multigame" running on a P200MMX
with 64M and a 6.4G hard drive :-)
ObVector:
...my old Gravitar <-> Black Widow hack. I forgot, in the first rev
of the docs, that one of the sockets (L7) is wired for a 2716, not a
2532. Any attempt to plug the "vector ROM" daughterboard into that
particular socket will result in a very confused machine. The other
three sockets, of course, are fine, but my docs implied that it could
be in any of the four sockets. Oops. My bad.
Later,
Doug.
-- Douglas W. Jefferys | Star Data Systems | Email: djeffery@multipath.com |Received on Fri Jun 5 09:48:39 1998
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