>
>Eliminator 4-player has very specific credit/timing circuitry, where the
switch
>needs to be trigged for *exactly* the time it takes for a coin to drop
through
>the coin validator. This is a large pain in the ass, as people who don't
>understand this just start beating on the credit switches, causing the
game to
>temporarily pause, and not credit the game up.
>
<snip>...
Yes, I have the same problem. Recently I was working on a couple boards
and had to keep going from my test bench, I mean kitchen table, to a
sega game to check the board out b/c I could never coin the damn thing
on the test bench. Free play would be awesome.
Mit
Received on Tue Aug 4 15:06:41 1998
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