Jeffh wrote:
stuff snipped...
> So If I do it this way (which is the only way I can think of), It will take
> me a little bit longer to figure it out. I guess I also need to figure out
> how much Vector RAM this will eat up, If I run out, I will have to draw each
> ship every other screen.
I think with the *amount* of objects that space duel draws (even tho
they are vector ROM
objects mostly) you shouldn't have too much trouble running out of
vector RAM space. SW
doesn't have that much on the screen does it? (Unless there are lots of
stars :-0
Received on Tue Dec 29 18:17:22 1998
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