I had problems until I found this page. Click on whichever version you are
trying to compile under the Compiling heading on the left of the page.
PS The only bummer is that some games crash for me (running an AMD K6-2).
"Fish, David" <dfish@bev.etn.com> on 02/09/99 02:10:20 PM
Please respond to vectorlist@mcfeeley.cc.utexas.edu
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
<vectorlist@mcfeeley.cc.utexas.edu>
cc: (bcc: Franklin Bowen/MD/CheckFree)
Subject: RE: Anyone know of a shareware 68000 Disassembler for the PC ?
>If you've poked at MAME at all, you may find it's faster just to plug
>the proms into a simple simulation there, and use the built-in debugger
>and disassembler in it. The debugging output log is EXTREMELY useful for
>finding things like memory-mapped I/O ports (configure RAM/ROM and try
>running the simulation, watching what other adrs it references..0
Would this require that I compile MAME to turn the Debugger ON?
I had tried to do this so that I could test some Multigame code for
a previous (on-hold) project. I never got it to compile cause I couldn't
get Allegro patched to the correct version. I finally gave up.
Dave
Received on Tue Feb 9 13:23:52 1999
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