Re: Sega XY - free play

From: Mark Jenison <jenison_at_cig.mot.com>
Date: Mon Feb 15 1999 - 16:13:40 EST

On Feb 15, 12:38pm, Al Kossow wrote:
> Subject: Re: Sega XY - free play
> I thought a little bit about free play on a four player eliminator
> and there could be some interesting 'join in' options for this
> game if the scoring was set up differently. 'Total kills' only
> works if all the players start from the beginning of the game,
> which is the way it works now.
>
> I guess what I was thinking of is being able to 'join in' on a
> game in progress by holding both rotate buttons down at the same
> time. The game starts when the first person 'joins in' and ends
> when the last person dies (or some 'score goal' is reached)

This sounds interesting. I would agree that a "join in" player would have to
reset the whole game, since if it were a "join in" typical of JAMMA games,
people would not care whether they died because they'd just join in a few
seconds later.

There are times when playing multiple people that I...er, I mean...a person
will get ganged up on early by, oh, for example, lets use arbitrary names like
Rick S. and Ray G, and that person will have to wait too long to get his
revenge...I mean, play again, so he goes and get's a beer and by the time he
get's back everyone left because their scared so I...,er, that person can't
play again so he goes home crying and drinking and driving don't mix and he
doesn't see the cow in the middle of the road and get's all bitter over it and
whines to people on the vectorlist....

Where was I? Oh yeah, good idea Al! ;-)

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Mark Jenison E-mail address: jenison@cig.mot.com
Cellular Infrastructure Group Motorola--Arlington Heights, IL
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Received on Mon Feb 15 15:15:43 1999

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