In a message dated 2/22/99 12:45:24 PM Eastern Standard Time, ray@Agouron.COM
writes:
<< Fuel counter (a la Gravitar, Space War, and LL):
Burn fuel when thrust
Burn larger amount of fuel when you fire
Replentish fuel at the end of each wave
Carry over spare fuel to next level
You float helplessly when fuel runs out
Bonus:
When you kill a saucer, it leaves little fuel pod behind
You pick it up when you run over it.
If a rock hits it, it does a lot of damage to all the local rocks (and
you ;-) >>
Plus, how about bonus pts for remaining fuel at the end of each wave?
>>Bouncing rocks
When big rocks collide, they split and bounce
When small rocks collide, they just bounce<<
I really like this idea! I'm wondering why they didn't think of this on the
modern Playstation Asteroids?? Great idea, Ray!
Received on Mon Feb 22 22:27:24 1999
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