The design of Space War predates Atari's X/Y games by a couple of years.
Since Atari wasn't a monitor builder, it would have made sense for them
to ask their raster suppliers to do an X/Y design.
Unfortunately, these designs never had the decades of design optimization
that raster displays had, along with some bad assumptions that were made
about deflection transistor power dissipation and 'flyback' effects in
the low inductance yokes.
Received on Thu Apr 29 13:00:39 1999
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