Re: Remanufacturing FAQ

From: Dan Todd <acmech_at_erols.com>
Date: Tue Sep 07 1999 - 17:32:38 EDT

I would have to agree with the last paragraph. I took a painted black Stargate
cab, stripped it, made templates, sprayed on the new graphics, and tuned the
monitor, controls etc to make it look and play close to new. I did everything to
this one game that would need to be done to any game to "restore" it. There are
minor diff's like fixing extra holes in a metal CP as opposed to a wooden one,
but seems easy enough to have a section on control panels then sub sections for
the different types.

One thing that may create controversy ( I'm sure there are more) is whether it
is acceptable to respray graphics, use repro overlays, etc or does this decrease
the value as opposed to an all original?

I'd be willing to help,

Dan

On Tue, 07 Sep 1999 16:22:07 -0400, you wrote:

>> G'day folks,
>>
>> I agree with Mark that a FAQ is quite static. That's why only the most
>> common and typical techniques are documented in it. The idea is that no
>> matter what happens, this information will always be useful. Also as Dave
>> said, a FAQ does serve a central permanent repository.
>>
>> When Doug and I attempted the Conversion FAQ, we had the same concern that
>> Mark voiced. Each game's hardware was too unique. Remember back then,
>> JAMMA wasn't as prevalent as today. The Conversion FAQ ended up showing
>> people how to identify games that were similar enough to be a candidate for
>> conversion. Then using the top 10 games in VAPS at the time, we showed that
>> _MOST_ of these popular games were similar enough to other games in the top
>> 10 so that you'd only need three cabinets!
>>
>> I'd suggest a similar format for any Remanufacturing/Restoration FAQ. Use a
>> single game (like Robotron?) to show the techniques that could be applied to
>> _MOST_ cabinets with commonly available materials. The WWW sites will
>> document the more unique cases.
Received on Tue Sep 7 16:39:49 1999

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