Clay,
Could this be an "object" counter? I.E. - the number of objects the game is
keeping track of at one time?
Food for thought.
- Matt
Clay Cowgill wrote:
> > Hey All,
> >
> > List seems kinda dead the last couple days? Maybe I'm unsubscribed again.
> > (Why, yes... I was! Dammit... Second ^H^H^H^H^H^H third send here... ;-)
> >
> > I noticed something last night when testing out a few Display Corrector
> > boards with Empire Strikes Back.
> >
> > Maybe everyone else knew this, but in case not... Anyone notice the
> > "load"
> > number that ESB prints in the upper right-hand corner of the display?
> > (Probably far-off screen unless you have the display really crunched down
> > on
> > the horizontal axis. Like I said, I noticed it while tweaking around with
> > a
> > Display Corrector.)
> >
> > I'm spent several minutes watching it, and it's not really a frame rate
> > counter, but I'm thinking it might be just some kind of relative load
> > measure for the system, or possibly the frame draw-time in milliseconds
> > (or
> > milliseconds times two or times three or something).
> >
> > When there's "nothing" going on (and the display is obviously running
> > really
> > smoothly) the number seems to go down to about 12. (Maybe I saw 10, can't
> > say for sure.) As more "stuff' starts happening the number increases to
> > around 20-24 during most of the game. When there's lots of activity (and
> > the frame rate drop becomes noticeable to the player) the number increases
> > into the 30's and even low 40's. I think the max number I saw was about
> > 43
> > when the walker-stage first started and I had three walkers and lots of
> > shots on the screen while executing a turn...
> >
> > Anyway, thought I'd mention it, if only to document it for future
> > generations in the archive of this list... It kept me entertained for
> > about
> > 15 minutes trying to see what it did in various situations... ;-)
> >
> > -Clay
> >
-- NOTICE: This program is sold by weight, not by volume. Some settling of code may have occurred during shipment. Always shake and recompile before using. Refrigerate after use. Expiration date and plant code are stamped in the registry. If you are not satisfied, promptly return any unused portion for refund.Received on Thu Sep 9 17:31:19 1999
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