My memory is failing me at the moment, but I want to say Mark (something)
was working on it?
Seems like he had a software menu and a CPLD/etc for a memory mapper. I
think it supported most, if not all the games... I believe the control
remappings were done by software patches with an AA or RO cabinet as the
preferred base for installation?
-Clay
> ----------
> From: Simon Whittam[SMTP:shag@nortelnetworks.com]
> Reply To: vectorlist@lists.cc.utexas.edu
> Sent: Monday, September 13, 1999 11:21 AM
> To: 'vectorlist@lists.cc.utexas.edu'
> Subject: RE: Converting Star Castle to Armor Attack
>
> Who's responsible for this Cine-MGame?
> Will it require a working CPU board as a basis (like Mpac and ESB/SW)?
> Will it need discrete sound boards for each game? If so, will it have a
> multi-sound-board interface or have a more sophisticated way of doing this
> ...?
> Which games will it support (AA/RO/SC or more)?
>
Received on Mon Sep 13 13:47:44 1999
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