RE: CMG (was: Converting Star Castle to Armor Attack)

From: Simon Whittam <shag_at_nortelnetworks.com>
Date: Mon Sep 13 1999 - 16:00:33 EDT

I looked in the archive but I get an error message from the search engine.

                ht://Dig error

                htsearch detected an error. Please report this to the
webmaster of this site. The error message is:

                Unable to read word database file
'/home/downin/public_html/htdig/db/db.words.db'
                Did you run htmerge?

Maybe a repost would be helpful (or is that vector-spam?). Why didn't
someone
do this project before that crappy Multi-Pac thing-a-ma-jigg?? :-)

By all games do we mean (standard RevB/K):

        Armor Attack
        Ripoff
        Star Castle
        Solar Quest

and those with difference architectures????

        Boxing Bugs
        Cosmic Chasm
        Space Wars
        Speed Freak
        Barrier
        Star Hawk
        Tail Gunner I and II
        Sundance
        Warrior
        War of the Worlds

In great expectation of the CMG and CMSB,

  SPW
  Kanata, On
  CANADA

> -----Original Message-----
> From: Shostak, Mark [RICH4:6744:EXCH]
> Sent: Monday, September 13, 1999 3:27 PM
> To: vectorlist@lists.cc.utexas.edu
> Subject: Re: Converting Star Castle to Armor Attack
>
> In message "Converting Star Castle to Armor Attack",
> jwelser@ccwf.cc.utexas.edu writes:
>
> >Who's responsible for this Cine-MGame?
>
> Me, Mark (something).
>
> >Will it require a working CPU board as a basis (like Mpac and ESB/SW)?
>
> Yes, it plugs into one of the ROM sockets. Also, the *working* part is
> important.
>
> >Will it need discrete sound boards for each game?
> >If so, will it have a multi-sound-board interface or
> >have a more sophisticated way of doing this...?
>
> You can use discrete sound boards. However, it (the CMG) has a
> bi-directional interface to support the Cine Multi Sound board (when
> we make it). The plan is ultimately to support the sound
> as well as high scores and option settings, the rotary encoder i/f
> and the analog i/f for TG.
>
> >Which games will it support (AA/RO/SC or more)?
>
> It supports ALL of the games.
>
> >Please tell me (us) more ....
>
> I wrote a more detailed description of the CMG. If you can't
> find it in the archives, I can dig it up and send it to you.
> I've been meaning to do this for some other people as well.
>
> -Mark
>
Received on Mon Sep 13 15:01:55 1999

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