> This sounds like a disassembler I wrote eons ago that actually does a code
> walkthrough. Here's a sample from an Asteroids dump:
> 7d01 9d 00 01 STA $0100,X ; Stack page
Hmmmm... had to comment on this line of code. Looks like Atari didn't
respect the stack page as being holy. Maybe they figured that $0180-01FF
was good enough to the stack. In pouring through the Tempest code, I see
numerous game variables that are stored between $0100-0180.
Have you seen the same thing w/Asteroids?
Received on Fri Oct 1 22:08:07 1999
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