Clay,
That would be a very interesting method of scoring; would create a sense of
"urgency" in the player to get done quickly to keep from losing precious ground.
This is the same line of innovative thinking that brought us those classic
games. Before Tempest, who would have thought to make a game where you would sit
on the edge of a hole and shoot into it at enemies coming up at you?
- Matt
Clay Cowgill wrote:
> > Hey... I just had a different idea for game scoring. I dunno if it's
> unique
> or not, so someone tell me if you've seen it before. Let's say it some
> kind of vector game (what elese? :-) and with a definate goal-- clear out
> toxic waste from a series of levels or something (doesn't really matter).
> At the beginning of the game (and the begining of each level) the player is
> awarded X number of points to the score. The score then starts counting
> down until the level is cleared. If the score reaches zero the player loses
-- NOTICE: This program is sold by weight, not by volume. Some settling of code may have occurred during shipment. Always shake and recompile before using. Refrigerate after use. Expiration date and plant code are stamped in the registry. If you are not satisfied, promptly return any unused portion for refund.Received on Wed Oct 13 14:49:57 1999
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