Steve O wrote:
> G'day Clay and folks,
>
> Seems to me like Clay uses "score" like most games use "fuel". When game
> play doesn't include "refueling", then the game designer just uses a timer
> to restrict play.
I think if your score is used as fuel the high score will always be zero.
You could measure "peak" score durring a game. Or perhaps the game could
end someother way too, and then the challenge would be deciding when to
get killed to maximize score - Can I rack up points faster than they
are draining, or is it time to quit while I'm ahead...
Strange concept, I may like it.
-- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H.Received on Wed Oct 13 16:05:35 1999
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