I can see it now, Vector Bust-A-Move. Come on Clay, it is a natural
extension of the Breakout game. Using this new scoring would really add a
twist...
John
-----Original Message-----
From: Alec Cozens [mailto:acozens@tcp.co.uk]
Sent: Wednesday, October 13, 1999 4:01 PM
To: vectorlist@lists.cc.utexas.edu
Subject: Re: Vector programming
>Hey... I just had a different idea for game scoring. I dunno if it's
unique
>or not, so someone tell me if you've seen it before. Let's say it some
>kind of vector game (what elese? :-) and with a definate goal-- clear out
>toxic waste from a series of levels or something (doesn't really matter).
>At the beginning of the game (and the begining of each level) the player is
>awarded X number of points to the score. The score then starts counting
>down until the level is cleared. If the score reaches zero the player
loses
>a life, but gets to start the level over with a new starting score. (The
>player can also die from game interactions too though, so zero-score isn't
>the only thing that kills you.) When the next level starts the player gets
>more points, but if he takes *too* long the countdown will continue eating
>into the previous level's points too. So in effect game "scoring" is just
>based on speed and efficiency of clearing a level. Might work well for a
>puzzle game or something.
>
Yeah, this would work great in a driving game. I wonder if anyone's thought
of using it in that situation ;-)
Regards,
Alec
Received on Wed Oct 13 18:42:01 1999
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