> This seems to work, but how do I implement ^-1.5 in assembly?
How were you going to implement ^.5 (i.e. sqrt) in assembly? Oh, I see
at least with sqrt the inverse is easy to do, so you can tell if a "guess"
is too high or low (just square the guess and compare to the original).
With x^-1.5 its harder hmmm..... I'll have to think about that one. Perhaps
some of the ideas for sqrt would apply. Remember they are both exponentials
just a different exponent. (I negated it too so you don't need to divide).
Ideas anyone?
256 entry table lookup ??? That may be enough resolution for game gravity.
-- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H.Received on Mon Nov 1 16:49:37 1999
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