From what I read and have seen between my WG's and Amplifones...
The Amplifone has a better deflection circuit, it is faster (slew rate?)
and more linear (plus it almost never breaks). The picture on a fine tuned
amplifone monitor looks *nice*, bright, crisp, square. Problem is that the 
HV section sucks.
WG's, are a bit less linear and the deflection/LV supply is prone to breaking
a lot. With Jeff/Anders fix, half of the problems can be eliminated. From
my experience, if you remote mount the deflection transistors on nice big 
heatsinks with a fan, they last forever (almost ;-)
  WG's are harder to work on as well, everything jammed into the chassis.
jess
"Magiera, Joe (AIT)" wrote:
> 
> Apparently I should know this, but I don't, so can someone please tell me
> the significant differences between an Amplifone (sp?) and a WG (and
> Electrohome for that matter) vector monitors?  It always sounds like the
> Amplifone's are talked about as if they're the ultimate, but then reading
> the discussions, I see stuff like "they can't handle the death star
> explosion on Star Wars", and where the red (or was it blue) chassis stinks.
> I have to admit, I saw a WG on a Star Wars with a new cap installed and
> proper convergence, etc..  I can't imagine a nicer display on a monitor.  I
> also have only heard about G08's installed on Sega games.  Is there some
> limitation there?  Has a G08 ever been tried in a Star Wars or Quantum?  Has
> an Amplifone or WG ever been put in a Star Trek?  If so, what were the
> results (visual and otherwise)?  How does a WG64xx stack up against the
> rest?  (As if I had one)  ;^)
> 
> Can someone please take me out of the dark on this?  Thanks,
> 
> Joe
> 
> joe.magiera@ameritech.com
Received on Wed Jan  5 12:52:12 2000
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