Jon Raiford wrote:
> So is there any documentation describing the second trackball interface or a possible Quantum cocktail mode? Or is it just a feature they probably just dropped when the game turned out to be a flop? Maybe they couldn't figure out how to have the 2nd player sign his/her name for the high score :)
Because hardware was one of the first things designed for a game, it was common practice
to make the input section as versatile as possible so that future changes could be done
without re-screening the PCB. Major Havoc also has invert controls to the CPU but alas, no
cocktail software was ever written for it. Toobin' has the PCB layout for a possible
trackball control, but in the end they didn't even stuff it and used the button interface
instead.
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Received on Mon May 1 15:24:48 2000
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