Clay wrote:
> Last I heard, Mark was still working on the Cinematronics Multigame. (?) A
> multi-sound board wouldn't be too bad-- I'm inclined to use a multi-channel
> Oki ADPCM chip, but the interfacing for all the different sound triggers for
> the various games is more than I wanted to tackle.
At one time I was starting to gather a list of all the sound board interfaces.
They are very similar and almost everything falls into 2 categorys. Some
sounds are triggered directly from a pin on the Cineboard. At some point
(the first game after SpaceWar) the found that there weren't enough pins
available so they used 3 pins to load a shift register and then latch
the contents of the shift reg. The outputs from this are usually all
triggers. It's really a big multiplexing problem because many games
use different pins for these functions. Then there's those other sounds...
-- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. --------------------------------------------------------------------------- ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the ** message body to vectorlist-request@synthcom.com. Please direct other ** questions, comments, or problems to neil@synthcom.com.Received on Wed Oct 18 09:42:27 2000
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