Re: Mutli-Vector was: Re: Rip Off

From: Paul Kahler <phkahler_at_Oakland.edu>
Date: Wed Oct 18 2000 - 09:22:30 EDT

Clay wrote:
> Last I heard, Mark was still working on the Cinematronics Multigame. (?) A
> multi-sound board wouldn't be too bad-- I'm inclined to use a multi-channel
> Oki ADPCM chip, but the interfacing for all the different sound triggers for
> the various games is more than I wanted to tackle.

At one time I was starting to gather a list of all the sound board interfaces.
They are very similar and almost everything falls into 2 categorys. Some
sounds are triggered directly from a pin on the Cineboard. At some point
(the first game after SpaceWar) the found that there weren't enough pins
available so they used 3 pins to load a shift register and then latch
the contents of the shift reg. The outputs from this are usually all
triggers. It's really a big multiplexing problem because many games
use different pins for these functions. Then there's those other sounds...

-- 
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.
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Received on Wed Oct 18 09:42:27 2000

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