Re: Mutli-Vector was: Re: Rip Off

From: Zonn <zonn_at_zonn.com>
Date: Thu Oct 19 2000 - 17:50:34 EDT

On Tue, 17 Oct 2000 16:37:12 PDT, "Clay Cowgill" <vector_clay@hotmail.com>
wrote:

>Last I heard, Mark was still working on the Cinematronics Multigame. (?) A
>multi-sound board wouldn't be too bad-- I'm inclined to use a multi-channel
>Oki ADPCM chip, but the interfacing for all the different sound triggers for
>the various games is more than I wanted to tackle.

If you goto http://www.zonn.com/Cinematronics/tech.htm and click on

  "Cinematronics Soundboard Exercisor Utility"

You will find a complete description of the interfaces for
Armor Attack, Rip Off, Solar Quest and Tailgunner.

This includes a very detail description of the I/O port usages, including full
"C" pseudo code for writing a generic driver for each of these sound cards. This
includes information on when you need to "loop" a sound, as opposed to simply
playing the sound once. It also include special sequences needed to play sounds
like the "laser" in tailgunner.

All logic levels and timings are documented.

Also included is the full "C" source code for a (DOS) PC driver to generate
sounds on:

  Armor Attack
  Rip Off
  Solar Quest
  Space War(s)
  Star Castle
  Star Hawk
  Sundance
  Tailgunner

soundboards using a cable connected to a PC parallel port. And a simple "read
me" file telling one how to build the cable.

It can be *very* helpful when fixing sound cards, to be able to play each sound
individually at will. The software is also very useful in sampling game sounds,
since many games do not play sounds individually, like trying to sample a
"laser" shot in Star Castle without the background drone interfering.

If a Cine'multi game were to become available. I'd volunteer to finish the time
consuming task of documenting the rest of the sound boards.

-Zonn
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Received on Thu Oct 19 18:11:10 2000

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