Space Fortress

From: Paul Kahler <phkahler_at_Oakland.edu>
Date: Thu Dec 14 2000 - 09:02:49 EST

Clay wrote:
> My Cinemat->WG adapter is descendant of the Space Fortress convertor. I
> used DAC312's (AM6012's) with LF353's and DG211's so I didn't need all the
> transistorized level convertor stuff. I'll finish it up whenever the
> Cinemat multigame is ready...

Umm what is Space Fortress? A color Cinematronics vector game? Why was I
not aware of this? :-) I could build a CineMultigame if I could plug
the mother board into my Space Duel cab with that converter :-) My menu
program can load a game select latch if you connect it to the address
lines as I recall. On game select it can let watchdog expire to reset
the PC and transfer the selected game data to another latch providing
the real game select lines. At least that was the plan - a simple ROM
daughter card with a pair of 4-bit latches and one wire to tack down
somewhere for reset. If anyone wants to try building this I can dig
out the code and "remember" how it's supposed to work. Of course those
game-select lines will be available should a multi-sound system ever
get developed.

So what is Space Fortress?

-- 
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.
---------------------------------------------------------------------------
** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the
** message body to vectorlist-request@synthcom.com. Please direct other
** questions, comments, or problems to neil@synthcom.com.
Received on Thu Dec 14 09:16:21 2000

This archive was generated by hypermail 2.1.8 : Thu Jul 31 2003 - 23:30:30 EDT