RE: From The Earth To Lunar Lander

From: Phillip Eaton <phil_at_freedomprojects.co.uk>
Date: Wed Feb 07 2001 - 10:49:43 EST

Trouble is that it never had a monitor and joystick, it had half a dozen
digital numeric displays for calculation of navigation co-ordinates. There's
some very detailed documents on the net somewhere which dicusses how it
worked.

Additionally, the hyperspace button didn't work.

Phillip Eaton (D-Type/Flip-Flop)
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> -----Original Message-----
> From: owner-vectorlist@synthcom.com
> [mailto:owner-vectorlist@synthcom.com]On Behalf Of Christopher X.
> Candreva
> Sent: 07 February 2001 15:13
> To: vectorlist@synthcom.com
> Subject: VECTOR: From The Earth To Lunar Lander
>
>
>
> I had always wondered just how realistic the game Lunar Lander was -- how
> much is was simplified compared to a real landing.
>
> Watching the mini-series From The Earth To The Moon recently, it
> was kind of
> scary just how close it really is. The idea is similar, but where the game
> gives you one jet which you aim, the real thing had a controlled burn and
> orientation thrusters. Still, it captures the basic idea pretty well --
> you run out of fuel, you're screwed.
>
> And oddly enough, Monday on Slashdot a link appeared to an article in Dr.
> Dobbs Journal about the Apollo guidance computer. It ran at 2.046 Mhz, and
> had 36k of rope-core ROM and 2k of RAM. All in discrete circuits. So, it
> ran a bit faster than the game, but I don't think it had as much memory.
> I'm looking at the MAME source to verify this -- if anyone knows different
> it would be interesting to find out.
>
> It did get me thinking, though, that a neat 'new' vector game to write would
> be an actual Apollo lander simulator, complete with a DSKY input interface.
> It would probably have to be simplified, but I think it would be interesting
> to have to program in a main burn, and then actually work on the landing
> with lateral jet bursts. You wouldn't even need a cockpit -- the actual
> Apollo astronauts landed while standing up !
>
> Oh -- and people are already discussing writing an emulator for the AGC.
>
> The Slashdot discussion is at:
> http://slashdot.org/articles/01/02/05/1637253.shtml
>
> The Article itself is at:
> http://www.ddj.com/columns/history/2001/0101hc/0101hc001.htm
>
>
> ==========================================================
> Chris Candreva -- chris@westnet.com -- (914) 967-7816
> WestNet Internet Services of Westchester
> http://www.westnet.com/
>
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Received on Wed Feb 7 11:08:11 2001

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