Vector generator board for a PC.

From: Rodger Boots <rlboots_at_cedar-rapids.net>
Date: Fri Mar 02 2001 - 15:09:36 EST

If someone were to design a vector generator card for a PC, what exactly
should it's design specs be?

I suppose it should be able to emulate any known vector generator, such
as the two Atari versions, the Gremlin/Sega version, and the
Cinematronics/Vectorbeam version, BUT JUST WHAT DOES THAT ENTAIL?

And what instructions should be added to make it friendlier to the
design of new games?

I guess what I'm asking is what is the instruction sets for the various
formats? Where is the line drawn as far as emulation goes? Should the
board handle mathbox functions (trivial if there's a DSP used)? Should
the board be able to emulate the entire game (may not be that hard)?

WHAT??

Somewhere on line are instruction sets for the vector generators.
Anyone know where they are?

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Received on Fri Mar 2 15:15:14 2001

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