On Wed, 25 Apr 2001, Neil Bradley wrote:
>
> In short, I have the mod working! It had two problems:
Way cool hack, and thanks for the assemblable stuff.
I, too, am interested. Been a long time since I looked at this.
I might actually do something worthwhile with it :)
Anyone know of any timing-critical stuff in Asteroids? Because
it's a vector game, we don't have to worry about monitor sync
frequencies derived off the crystal. Popping in a faster crystal
might be handy if future software mods require more CPU power.
I was gonna make a snarky comment about "...and we could see how
far we could overclock a 6502", before I realized that yeah, odds
are that a 6502 made 4-5 years ago is much more likely to be OCable
than the ones from 20 years ago. Perhaps significantly so.
Later,
Doug.
-- dougj | @ | hwcn.org | --------------------------------------------------------------------------- ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the ** message body to vectorlist-request@synthcom.com. Please direct other ** questions, comments, or problems to neil@synthcom.com.Received on Wed Apr 25 16:09:17 2001
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