I think (it's been a long time now) I used the same star pattern as the
original. I remember using a ruler to measure where each star was and
scaling it to fit my screen.
-jeff
-----Original Message-----
From: chumblespuzz [mailto:chumblespuzz@home.com]
Sent: Thursday, April 26, 2001 12:58 PM
To: vectorlist@synthcom.com
Subject: Re: VECTOR: Star Castle on Asteroids Deluxe?
Real nice. I like the way pieces of the ships break off.
What do the stars spell (or draw)?
-roy-
----- Original Message -----
From: "jeff hendrix" <jhendrix@quark.com>
To: <vectorlist@synthcom.com>
Sent: Thursday, April 26, 2001 12:31 PM
Subject: RE: VECTOR: Star Castle on Asteroids Deluxe?
> Here is a new game I was working on to run on space duel hardware.
> Download this file and drop it in mame and run space duel
> http://www.diac.com/~jeffh/vector/spacduel.zip
>
> -jeff
>
> -----Original Message-----
> From: Neil Bradley [mailto:neil@synthcom.com]
> Sent: Thursday, April 26, 2001 1:57 AM
> To: vectorlist@synthcom.com
> Subject: VECTOR: Star Castle on Asteroids Deluxe?
>
>
> I've been studying Star Castle tonight and I think this game is doable on
> Asteroids Deluxe hardware. What I'm having trouble envisioning is the
> rotation of the rings. I can see one of several approaches:
>
> * Have the software render ALL rings, compute the positions, etc...
>
> * Encode all angles of the ring segments that are used to make up the ring
> animation and have a table pointing to which ring to use depending upon
> the position of the entire ring's rotation, and assemble them in segments
> in the vector ROMs
>
> * Have all angles of rotation for the ENTIRE ring in vector ROM. However,
> Hm... I can't do that because I need to be able to set the relative
> intesities of each ring depending upon whether or not it has been hit.
>
> Thoughts?
>
> I'm also wondering how to rotate objects, like ships. If I had a magic
> point system, is there a simple mechanism for me to be able to rotate the
> points and create a vector list on the fly? Is the 6502 powerful enough to
> do this? I know how to do it in floating point world, but jeez... my hands
> feel tied! I haven't felt this constricted since my IMSAI 8080 days. Sure
> is a paradigm shift?
>
> Also, for sound, the built in explosions will do nicely, and the pokey for
> everything else.
>
> Wasn't there a vector "compiler" around somewhere where I could draw
> images and it'd compile them?
>
> -->Neil
>
> --------------------------------------------------------------------------
-- > --- > Neil Bradley Play a song wrong once and it's a mistake. > Synthcom Systems, Inc. Play a song wrong twice and it's Jazz. > ICQ #29402898 > > -------------------------------------------------------------------------- - > ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the > ** message body to vectorlist-request@synthcom.com. Please direct other > ** questions, comments, or problems to neil@synthcom.com. > -------------------------------------------------------------------------- - > ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the > ** message body to vectorlist-request@synthcom.com. Please direct other > ** questions, comments, or problems to neil@synthcom.com. > --------------------------------------------------------------------------- ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the ** message body to vectorlist-request@synthcom.com. Please direct other ** questions, comments, or problems to neil@synthcom.com. --------------------------------------------------------------------------- ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the ** message body to vectorlist-request@synthcom.com. Please direct other ** questions, comments, or problems to neil@synthcom.com.Received on Thu Apr 26 15:29:06 2001
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