RE: Star Castle on Asteroids Deluxe?

From: Neil Bradley <neil_at_synthcom.com>
Date: Thu Apr 26 2001 - 15:18:28 EDT

> reason I was looking into possibly using a 65816 or a 65802 because they
> have 16 bit registers and would handle the multiplication faster. Another
> thought was to add an external math co-processor and let it do the number
> crunching.
> I graduate (finally) in 2 weeks, so I hope to be able to get back to working
> on it again.

Cool. Well, maybe I'll have a piece of good news. I've just purchased 4
off the shelf 6502s in hopes that they'll overclock to 6Mhz without
incident. I'll post results to the list once I've made the mods.

> ps. I've also been writing a tank battle game where the screen is split in
> half and each player drives through a scrolling maze (that's all I've got so
> far).

Sounds great! I'd still like to see a vector Sinistar. That'd rule!

-->Neil

-------------------------------------------------------------------------------
Neil Bradley Play a song wrong once and it's a mistake.
Synthcom Systems, Inc. Play a song wrong twice and it's Jazz.
ICQ #29402898

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Received on Thu Apr 26 15:32:47 2001

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