Re: High Score Saving Module/Upgrade for BZ, Asteroids, Red Baron, Etc.

From: Scott Brasington <arcade_at_brasington.org>
Date: Fri Jan 18 2002 - 21:01:54 EST

MKDUD@aol.com wrote:

> >>
> Sounds pretty good, but can anybody develop a revision for the roms that at
> least adds a 100k digit, or a millions digit?? I'm not a "lurking" advocate,
> but with the hot roms, it is possible to "cruise" to hunt small ships a bit.
> Saving your high scores would be much more effective with a 100k or 1 mill
> digit in this case...
>

I've done some of the patches already to allow for 2 more digits
to the score. And I've reserved space in the HS save chip for
larger scores. Basically asteroids currently uses 2 bytes for
each score (4 bcd digits) and the last digit is always 0.
That allows scores up to 99,990. By adding a 3rd byte you
can get scores up to 9,999,990. Anyways, I need to do some
testing on it, as I had to re-arrange some memory locations
and I need to make sure that I have chosen new memory that is not
currently used by the game. Besides the memory issue, I need to
make sure I patched all the places that display and maniuplate
the scores.

So if all goes well I'm hoping to have two mode of the game.
The original score mode, and the extended score mode. We will
have to see. When I make HS kits, I like to add extra features
besides just HS save, so this seems like a good candidate.

I started some similar patches for Galaga (never finished them though).
Similar concept with galaga also.

Thanks for your interest.
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Received on Fri Jan 18 18:29:16 2002

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