> Nothing wastes time like assumptions.
>
> In case this is news to anyone else, the Sega "single player contoller
> board" does NOT send Clock and Direction signals for the spinner to the
CPU.
>
> The interface board has a 8 bit counter chip on it, and sends 1 bit for
> direction and 7 bits indicating a pulse count.
Oops. I thought you knew this?
> So, if one of those bits is bad, you'll get bizare jumps all over the
> place, because you wont get a true count of the number of pulses since the
> last poll of the board.
Right, so like if the 'n' bit is bad, you'll get like a sudden jump of like
2 to the n-1. Or something like that.
> This thing needs a "Theory of operation" sheet -- it's too simple a board
to
> spend this much time tracing down what the damn thing does.
That's why it's usually a connection :-)
> Did all the Sega games -- raster and Vector -- use this same interface
> method ? Is it possibly documented someplace else ?
Yes. No.
> (Oh, yeah it works now. Of course, I tested all the lines and they were
> fine, and it's working with the cover of the card cage hanging upside
down.
> I'll see what happens when I put it back on. :-)
Yep, that's a Sega XY game for ya!
-- Mark Jenison Has all his Sega XY games upside down so they work --------------------------------------------------------------------------- ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the ** message body to vectorlist-request@synthcom.com. Please direct other ** questions, comments, or problems to neil@synthcom.com.Received on Sun Feb 17 16:58:09 2002
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