Re: Playing Vector Games on the Big Screen

From: Neil Bradley <nb_at_synthcom.com>
Date: Thu May 30 2002 - 11:47:10 EDT

> > Each set of 9 pixels (1 marker, 8 data) is 1 draw command, with R,G,B,X,Y,? sent each time.
> > Each of these outputs drives 1 DAC,almost all can set each cycle. Max throughput possible is 2Mhz!

> very interesting approach, it may just work... 8-bit is actually
> plenty for most vector games, and 2Mhz, is more than enough... you

Asteroids runs at 6MHZ. I wouldn't call 2Mhz "enough"... unless this is
just to drive lasers. I'm thinking vector monitors...

> just need to be able to output the frames at a fixed rate, 60fps
> (200-600 Vector Points) for Asteroids and I think 20fps (1000+ vector
> points) for Star Wars

It's 45fps for Asteroids and 30fps for Star Wars.

-->Neil

-------------------------------------------------------------------------------
Neil Bradley chown -R us:us /*base*
Synthcom Systems, Inc.
ICQ #29402898

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Received on Thu May 30 08:47:12 2002

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