I know that one of the things we used to do all the time on the Apple II was
self-modifying code, which seems like it would cause problems in a
recompiled environment. This may be less prevalent in the arcade world
(executing directly from ROM) - do many games copy themselves into RAM and
do self-modification for speed?
-atw
-----Original Message-----
From: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org]On Behalf Of Neil Bradley
Sent: Saturday, October 16, 2004 11:02 AM
To: vectorlist@vectorlist.org
Subject: RE: VECTOR: 6502 Recompiled
> Just curious, what product did you release (provided it was game
> related)?
I didn't release a product - I did work on a product that someone else
released, and unfortunately I'm under NDA and can't mention what it is,
its source, or anything about it.
-->Neil
----------------------------------------------------------------------------
--- Neil Bradley "The true axis of evil in America is the brilliance of Synthcom Systems, Inc. our marketing combined with the stupidity of our people.." - Bill Maher --------------------------------------------------------------------------- ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org ** Please direct other questions, comments, or problems to chris@westnet.com --------------------------------------------------------------------------- ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org ** Please direct other questions, comments, or problems to chris@westnet.comReceived on Sat Oct 16 16:05:26 2004
This archive was generated by hypermail 2.1.8 : Sat Oct 16 2004 - 16:50:01 EDT