Re: Star Wars "bloom" problem with a twist:Update

From: Tom Bombaci <bombaci_at_gmail.com>
Date: Tue Mar 29 2005 - 10:11:34 EST

No, the spot killer does not come on.

Just ran the self tests. 16 "good" beeps, no math box or matrix
errors. The screen is a bit stretched to the right though. Need to
find a mirror or a buddy to help with that.

-Tom

On Mon, 28 Mar 2005 22:25:00 -0600, Joe <joe@joesarcade.com> wrote:
> Does the spot killer come on? You may want to have a look at your board
> on a scope while playing also. You could still have a HV issue, but it
> sounds a bit more like a deflection or VG issue. Also, go through the
> self test and see if there are any Math Box or Matrix errors.
>
> JB
>
> -----Original Message-----
> From: owner-vectorlist@vectorlist.org
> [mailto:owner-vectorlist@vectorlist.org] On Behalf Of Tom Bombaci
> Sent: Monday, March 28, 2005 9:51 PM
> To: vectorlist@vectorlist.org
> Subject: Re: VECTOR: Star Wars "bloom" problem with a twist:Update
>
> JB,
>
> The dim image always happens after the Death Star explosion or when
> there are many objects on the screen. (Actually, replacing the fuse
> holder rectified the dim image after the Death Star Explosion) Now it
> is happening During the third wave dog fight.
>
> I read a suggested fix of running an additional +5v and ground from
> the ARII to the game PCB to "fix" the issue of blooming. I want to try
> and nail down the dim image problem first.
>
> -Tom
>
> On Mon, 28 Mar 2005 21:28:39 -0600, Joe <joe@joesarcade.com> wrote:
> > Does this always happen at the same location in the game regardless of
> > how long it has been on? If so, you have a game board problem.
> >
> > JB
> >
> > -----Original Message-----
> > From: owner-vectorlist@vectorlist.org
> > [mailto:owner-vectorlist@vectorlist.org] On Behalf Of Tom Bombaci
> > Sent: Monday, March 28, 2005 9:13 PM
> > To: vectorlist@vectorlist.org
> > Subject: VECTOR: Star Wars "bloom" problem with a twist:Update
> >
> > After reading through the archives again, I came upon a suggestion to
> > replace the fuse holder. I just replaced it and all of the fuses. I
> > still have the bloom (haven't applied the suggested mods as of yet),
> > but the brightness now remains the same after the Death Star
> > explosion. It isn't until the third wave that the screen starts to get
> > dim during a massive dog fight with most of the screen filled with
> > images of blasts and tie fighters. My next step is to replace the
> > large blue CAP on the power brick.
> >
> > Regards,
> > Tom
> >
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> >
> >
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Received on Tue Mar 29 10:11:46 2005

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