Re: Sega Vector Development Tools Project

From: Tom McClintock <tomm_at_mgcap.com>
Date: Wed Aug 03 2005 - 15:53:36 EDT

Mark, any updates on this?

Mark Jenison wrote:
>
> ----- Original Message ----- From: "David Fish" <dfish_1@comcast.net>
> To: <vectorlist@vectorlist.org>
> Sent: Thursday, June 16, 2005 3:58 PM
> Subject: Re: VECTOR: Sega Vector Development Tools Project
>
>
>> >Chris Candreva wrote:
>>
>>> How much traffic do you think this will generate ? While I don't have
>>> anything to contribute, I would be interested in following. This is
>>> the sort
>>> of thing that certainly went on more often in the early days of
>>> Vectorlist,
>>> and I have no objection to it appearing here.
>>
>>
>> Actually, it's what started the Vectorlist. The VL was created by Al K so
>> that 5 or 6 of us could work on the Sega cracks, hardware descriptions,
>> editors and more. I agree with Chris, please keep it on the VL. I
>> probably
>> won't be able to contribute either but it's good reading.
>
>
> I'll keep it here for now, since there really isn't too much to discuss
> at this point, but eventually it will get down to C
> compiler/disassembler type questions which won't be on topic for this list.
>
> Few updates on this weeks accomplishments:
> - Have a "generic" sega vector driver implemented in MAME; tested it by
> mapping securityfree Eliminator to the generic rom set, and it ran.
> - Ported Clays vector viewer logic to a Java Swing application. Did
> this for a few reasons; a little more platform friendly, for some reason
> Clay's G80* programs have screwed up fonts on my XP laptop, and I'm a
> little more proficient in Java than C and understand the graphic
> libraries a little better.
>
> Next up will be turning the viewer into an editor, then it's on to
> disassembly of a Sega vector game (whee; I could use some help/tips with
> this one).
>

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Received on Wed Aug 3 15:53:46 2005

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