Re: Star Castle color hack for ZVG?

From: Tom McClintock <tomm_at_mgcap.com>
Date: Thu Oct 06 2005 - 18:14:26 EDT

peter jones wrote:
> -----Original Message-----
> From: Tom McClintock <tomm@mgcap.com>
> To: vectorlist@vectorlist.org
> Date: Thu, 06 Oct 2005 16:44:49 -0500
> Subject: VECTOR: Star Castle color hack for ZVG?
>
>
>>How hard would it be to modify the Star Castle code to output color
>>instead of two intensities like War of the Worlds? Would see quite
>>advantageous for those of us running a ZVG on a color screen and who
>>don't want to swap monitor overlays all the time... :)
>>
>
>
> i dont have a zvg and havnt seen the sourcecode,
> but as someone who contributes to mame i can tell you that there is no reason why the scaled overlays in the standard version couldnt be used to "colourize" the output.

Would be nice to see this for Solar Quest as well. Tailgunner should be
an easy blue. No real way around Armor Attack though... Anyone? :)

tm

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Received on Thu Oct 6 18:14:42 2005

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