What is it disassembling into? I assume it's an assembly, but for which
processor? I'm REALLY out of practice with that sort of thing but maybe
with some guidance could figure some of it out.
Chad
----- Original Message -----
From: "Mark Jenison" <jenison@enteract.com>
To: <vectorlist@vectorlist.org>
Sent: Tuesday, January 10, 2006 10:18 PM
Subject: Re: VECTOR: Sega Vector Development Tools Project
> Tom, if you look further down in the email I sent you, you'll see those
> ROMs were courtesy of David Fish (Thanks David!) :-)
>
> As for the Sega Vector Development Tools Project...well, I won't lie...I
> got sidetracked :-(
>
> After developing some vector tools, I started work on disassembling the
> code for Eliminator. I was able to find the code where the infamous
> timing/crediting code existed.
>
> Neil Bradley helped me with his disassembly/recompiler. I was able to
> find and comment all the text and vector locations, and comment the
> crediting code, a bit of the attract mode, the text display routines, and
> most of the test mode.
>
> Then after a few weeks of staring at z80 instructions, I got burned out on
> that.
>
> Anyone know of any good z80 instruction code editors? I'd like to
> cut/paste some code out of Eliminator and tweak it a little to draw one of
> the vectors I created with the graphics editing program. If anyone wants
> to pick up disassembly where I left off (or at least look at the
> credit/timing code to the point they could come up with a free play hack),
> let me know.
>
> ::crickets chirping::
>
> :-)
>
> ----- Original Message -----
> From: "Tom McClintock" <tomm@mgcap.com>
> To: <vectorlist@vectorlist.org>
> Sent: Tuesday, January 10, 2006 3:29 PM
> Subject: Re: VECTOR: Sega Vector Development Tools Project
>
>
>> Looks like Mark has made some progress since August 3, 2005! 4-Player
>> Eliminator security free ROM images now online. :)
>>
>> http://www.ionpool.net/arcade/sega/roms.html
>>
>> Any more updates Mark?
>>
>>
>>
>>
>> tm
>>
>> Mark Jenison wrote:
>>>> Mark, any updates on this?
>>>
>>>
>>> I was afraid someone would ask :-)
>>>
>>> Yes, actually there are some updates.
>>>
>>> - Completed both a vector viewer and vector editor. The editor can
>>> import either sega vector format binary files, or an XML vector file
>>> (priopriatary format that has simple coodinates instead of angle,
>>> length, startx, starty like the sega vector format). The vector file
>>> allows easier import of data from other sources. An example file would
>>> look something like this:
>>>
>>> <vectors>
>>> <vector name="box">
>>> <startat x="5" y="5">
>>> <action type="moveto" x="0" y="0"/>
>>> <action type="drawto" x="10" y="0"/>
>>> <action type="drawto" x="10" y="10"/>
>>> <action type="drawto" x="0" y="10"/>
>>> <action type="drawto" x="0" y="0"/>
>>> </vector>
>>> </vectors>
>>>
>>> Considered allowing SVG documents, but that's just too much of a hassle
>>> :-)
>>>
>>> Anyway, the editor can convert binary->xml and xml->binary and such.
>>> Spent way too much time designing it so it could be flexible (you can
>>> swap out the Sega Vector stuff for say, Atari vector stuff if you wanted
>>> to). It's not pretty, but it works.
>>>
>>> - Started looking at compilers, code disassembly, and some other stuff.
>>> Just started this week.
>>>
>>> - Franklin Bowen offered to lend a hand and is reportedly going through
>>> Star Trek. Hopefully he can figure out how writing to the Universal
>>> Sound board works. I started with Space Fury and Eliminator since they
>>> have less complex ways of triggering sounds. Hopefully he knows to use
>>> the security free code when disassembling :-).
>>>
>>> Since I've been working with the vector graphic stuff a lot, I think the
>>> first code I write for the G80 system will be a simple program that
>>> displays a box on the screen.
>>>
>>> Any input on where to go next, or offers of help would be greatly
>>> appreciated.
>>>
>>
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>>
>
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Received on Wed Jan 11 08:16:33 2006
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