Good deduction; I have a cabaret.
Two comments:
1 - With regard to your problem, it doesn't sound like a side effect of the
s/w changes, nor your wiring changes. I would start by putting the original
roms back in, and see if you still have the problem.
2 - Some of the games used jumpers on the edge connector to configure the
inverters. I don't recall if A/AD does, but a quick look at the schematics
would answer that. If so, it's a h/w problem.
If the inverters are controlled by s/w, it wouldn't take a rocket scientist
to add a line or two to properly initialize the inverters for the appropriate
cabinet type. Check out the schematics and let us know, then we'll be
more motivated to give you a patch to try. :-)
-Mark
P.S. Scott B. is probably the premier Asteroids/AD expert these days,
he may be able to tell you off the top of his head, followed by Neil...
On Sun, Apr 02, 2006 at 01:52:07PM -0500, joemagiera wrote:
> This is a screwy problem, and it's screwy to describle, but it's driving me
> crazy, so please bear with me, I'll describe it as best I can.
>
> I'm running Asteroids in a standard Asteroids Deluxe upright. I'm using the
> ROMs hacked by Mark Shostak as mentioned here:
> http://www.ionpool.net/arcade/asteroids/asteroids_mod.txt. These hacked
> ROMs fix everything except the inverted image as Asteroids Deluxe uses the
> mirror. (FYI, Mark's ROMs will work without further modification in an
> Asteroids Deluxe cabaret as that doesn't use a mirror). To fix the mirror
> inverted image problem, I swaped the red & blue wires running from the
> monitor deflection board to the yoke.
>
> My problem is that the game will randomly switch the image to upside down.
> That is upside down when you're looking at the corrected inverted image on
> an AD cabinet. It doesn't happen often, it happened 3 times yesterday
> during a 5 hour game party, once in the middle of a game. It's hard to trap
> on a pic, but here's an attempt:
>
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Received on Sun Apr 2 15:07:44 2006
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