Okay, an update. I scavenged my Tempest coin door harness and used that.
In test mode, I am not getting any errors whatsoever, one low beep when I
turn the game on, but no high beeps, no codes.
-----Original Message-----
From: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org]On Behalf Of Mark Shostak
Sent: Friday, June 02, 2006 9:12 PM
To: vectorlist@vectorlist.org
Subject: Re: VECTOR: Battlezone Strangeness
Could be bad ram, bad rom, dirty sockets, bad proms or interconnect harness.
Those are all very common ailments. Test mode is the best place to start.
(Probably is not the xtal)
-Mark
On Fri, Jun 02, 2006 at 08:28:40PM -0500, Gregory Maser wrote:
> Actually, the last error I encountered prior to my harness having problems
> was a mathbox "M" error, but I resolved that by "fluffing" the
interconnect
> cable and it cleared it right up.
>
>
> -----Original Message-----
> From: owner-vectorlist@vectorlist.org
> [mailto:owner-vectorlist@vectorlist.org]On Behalf Of vernimark
> Sent: Friday, June 02, 2006 7:44 PM
> To: vectorlist@vectorlist.org
> Subject: R: VECTOR: Battlezone Strangeness
>
>
> What heppens in test mode?
>
> -----Messaggio originale-----
> Da: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org]
> Per conto di Gregory Maser
> Inviato: sabato 3 giugno 2006 0.40
> A: vectorlist@vectorlist.org
> Oggetto: VECTOR: Battlezone Strangeness
>
> Has any of you Battlezone owners ever encountered this? The game starts
up
> ok and even play fine for a short time, but then it starts doing weird
> things like: When I am driving, it makes the sound like you are hitting
an
> obstacle every now and again; There are two tank dots on the radar, the
> correct one and a dot just outside of the circle; and I have died while
> shooting at a missle, when it is still far away.
>
> I am thinking that it is some type of timing issue since I have had the
> Crystal go out on me once already and I replaced it with a 12.096 Atari
> Crystal that I got from Bob Roberts. Just not sure what is going on now.
>
>
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Received on Fri Jun 2 22:47:41 2006
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