Well, Hell-
I was working on a board a couple months ago that had these doubled up
ROMS that I had to burn a couple for. When I was putting them together,
I thought something was funky about the contents/order of them as
compared to the 16k ROMS on all the other sets I've seen. I didn't
follow the address decoding through, I just assumed the correct chips
were being enabled via the wire jumpers.
No luck, so I moved onto other things until I read your message.
Swapped the ROMS the other way around as in your writeup and BAM - up
it comes. There's still a problem with my Y output, but you got me to
pull this one off the stack.
Thanks!
Kerry
Matt Rossiter wrote:
> By the way, I was able to resolve a tricky problem using the 9010A
> Code Generator.
>
> In the tempest manual I have, if you have a board using the 32k roms,
> the designated positions are listed as this:
>
> 136002-133: D1
> 136002-134: F1
> 136002-235: J1
> 136002-136: L/M1
> 136002-237: P1
> 136002-138: N/P3
>
> But according to the Fluke 9010a - the signatures were showing that
> the positions of the roms should be reversed:
>
> 136002-237: D1
> 136002-136: F1
> 136002-235: J1
> 136002-134: L/M1
> 136002-133: P1
>
> So the book must have a misprint? I was able to catch that problem
> within 5 minutes instead of spending hours trying to figure it out.
>
> Did anyone else know that the manual has this misprint? I have the
> -04 rev board and the 3rd edition of the manual.
>
> Matt
>
>
> On Sun, 27 Aug 2006, James Bright wrote:
>
>>
>> Eventually... Just not a whole lot of time right now because I'm in the
>> middle of re-writing quarterarcade (from the ground up... Reflects
>> things
>> we've learned over the last 5 years of doing business). You can
>> change the
>> program name online in the generator by clicking the Edit link. I
>> know it's
>> a PITA ... And it's not the first time someone has requested this
>> feature.
>>
>> If I get a free couple of hours I'll look into how much work this would
>> be...
>>
>> JB
>>
>> --James Bright
>> www.QuarterArcade.com
>> Restored Arcade Games for your Home
>>
>>> -----Original Message-----
>>> From: techtoolslist-bounces@flippers.com
>>> [mailto:techtoolslist-bounces@flippers.com] On Behalf Of Matt Rossiter
>>> Sent: Sunday, August 27, 2006 3:01 PM
>>> To: techtoolslist@flippers.com
>>> Subject: [Techtoolslist] 9010A Code Generator Question
>>>
>>> This is a very handy tool to work with when you want to do
>>> some quick tests. I love it.
>>>
>>> I have just one itty bitty suggestion, unless I'm just doing
>>> something wrong. When you generate a test script for a game,
>>> say Tempest, the ROM Program names it automatically creates
>>> are generally "illegal" when they are compiled through FIDE.
>>> I guess it has to be a certain length? So, I just have to
>>> edit each ROM program name so that it can compile the script
>>> and send it to the troubleshooter. For example, I would
>>> normally take a generated name like 136002123 and manually
>>> change it to ROM123.
>>>
>>> http://tech.quarterarcade.com/Tech/CodeGenerator/Default.aspx?
>>> g=3057&set=tempest&cpu=5526
>>>
>>> James, would it be possible to add an optional function that
>>> could automatically truncate the ROM Program names? Maybe
>>> have something where it adds "rom" to the beginning and the
>>> last 3 or 4 characters of the rom name to the end? I don't
>>> mind doing it manually, or maybe come up with a script of my
>>> own, but that would be super cool.
>>>
>>>
>>> Matt
>>> _______________________________________________
>>> Techtoolslist mailing list
>>> Techtoolslist@flippers.com
>>> http://seven.pairlist.net/mailman/listinfo/techtoolslist
>>>
>>
>>
>>
>> _______________________________________________
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>
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Received on Tue Aug 29 23:53:33 2006
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